On Thu May 30 12:55:16 2024 +0000, Matteo Bruni wrote:
I had noticed the test now passing but I didn't realize that it still shouldn't, so I didn't investigate further :/ Now that vkd3d 1.12 has been released, the "proper" way to import the fix would be to release a 1.12.1 or something. But I don't think this is critical at this point, given that effect compilation is still a work in progress. I don't see any problem with e.g. reintroducing that todo_wine for the next release, if that's where things lie at that point.
Too bad I haven't tried earlier, staging had it rebased. Ideally it should be self sufficient, with some syntax in shader_test files to check at least some fields. Maybe something like "effect.buffer_count 2" where we have draw checks now.