A few recent changes broke the macOS build. Unfortunately nobody noticed, because the macOS CI job always fails. :-(
However, we can still fix that. I'm not sure that the last commit is the best approach, would like to have comments from Henri.
-- v5: include: Import vkd3d_d3dcompiler.h instead of redefining D3D_BLOB_PART. ci: Make the MoltenVK logging less verbose. vkd3d-shader: Explicitly cast vkd3d_shader_global_flags to uint64_t. ci: Allow the artifact copy to fail.