From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 71 ++- libs/vkd3d-shader/ir.c | 611 +++++++++++++++++++++++ libs/vkd3d-shader/spirv.c | 546 +++++--------------- libs/vkd3d-shader/vkd3d_shader_private.h | 3 + 4 files changed, 795 insertions(+), 436 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 82d1d71d9..297c345dd 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -44,6 +44,7 @@ static const char * const shader_opcode_names[] = [VKD3DSIH_BEM ] = "bem", [VKD3DSIH_BFI ] = "bfi", [VKD3DSIH_BFREV ] = "bfrev", + [VKD3DSIH_BRANCH ] = "branch", [VKD3DSIH_BREAK ] = "break", [VKD3DSIH_BREAKC ] = "breakc", [VKD3DSIH_BREAKP ] = "breakp", @@ -278,6 +279,7 @@ static const char * const shader_opcode_names[] = [VKD3DSIH_SUB ] = "sub", [VKD3DSIH_SWAPC ] = "swapc", [VKD3DSIH_SWITCH ] = "switch", + [VKD3DSIH_SWITCH_MONOLITHIC ] = "switch", [VKD3DSIH_SYNC ] = "sync", [VKD3DSIH_TEX ] = "texld", [VKD3DSIH_TEXBEM ] = "texbem", @@ -828,6 +830,13 @@ static void shader_print_bool_literal(struct vkd3d_d3d_asm_compiler *compiler, compiler->colours.literal, b ? "true" : "false", compiler->colours.reset, suffix); }
+static void shader_print_label_id(struct vkd3d_d3d_asm_compiler *compiler, + const char *prefix, unsigned int label_id) +{ + vkd3d_string_buffer_printf(&compiler->buffer, "%s%sl%u%s", prefix, + compiler->colours.reg, label_id, compiler->colours.reset); +} + static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler, unsigned int offset, const struct vkd3d_shader_src_param *rel_addr) { @@ -860,6 +869,12 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"}; static const char * const misctype_reg_names[] = {"vPos", "vFace"};
+ if (reg->type == VKD3DSPR_LABEL) + { + shader_print_label_id(compiler, "", reg->idx[0].offset); + return; + } + shader_addline(buffer, "%s", compiler->colours.reg); switch (reg->type) { @@ -925,10 +940,6 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const shader_addline(buffer, "b"); break;
- case VKD3DSPR_LABEL: - shader_addline(buffer, "l"); - break; - case VKD3DSPR_LOOP: shader_addline(buffer, "aL"); break; @@ -1522,6 +1533,7 @@ static void shader_dump_instruction_flags(struct vkd3d_d3d_asm_compiler *compile
switch (ins->handler_idx) { + case VKD3DSIH_BRANCH: case VKD3DSIH_BREAKP: case VKD3DSIH_CONTINUEP: case VKD3DSIH_DISCARD: @@ -1646,6 +1658,38 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
switch (ins->handler_idx) { + case VKD3DSIH_BRANCH: + { + const struct vkd3d_shader_src_param *src = ins->src, *merge; + + if (ins->src_count > 2) + { + assert(ins->src_count == 3); + shader_dump_instruction_flags(compiler, ins); + vkd3d_string_buffer_printf(buffer, " "); + shader_dump_src_param(compiler, &src[0]); + assert(src[1].reg.idx_count == 2); + shader_print_label_id(compiler, " ? ", src[1].reg.idx[0].offset); + shader_print_label_id(compiler, " : ", src[1].reg.idx[1].offset); + merge = &src[2]; + } + else + { + assert(ins->src_count); + assert(src[0].reg.idx_count == 1); + shader_print_label_id(compiler, " ", src[0].reg.idx[0].offset); + merge = (ins->src_count > 1) ? &src[1] : NULL; + } + if (merge) + { + assert(merge->reg.idx_count >= 1 && merge->reg.idx_count <= 2); + shader_print_label_id(compiler, ", merge ", merge->reg.idx[0].offset); + if (merge->reg.idx_count > 1) + shader_print_label_id(compiler, ", continue ", merge->reg.idx[1].offset); + } + break; + } + case VKD3DSIH_DCL: case VKD3DSIH_DCL_UAV_TYPED: vkd3d_string_buffer_printf(buffer, "%s", compiler->colours.opcode); @@ -1856,6 +1900,25 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler, shader_print_bool_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], ""); break;
+ case VKD3DSIH_SWITCH_MONOLITHIC: + { + const struct vkd3d_shader_src_param *src = ins->src; + + assert(ins->src_count >= 2); + vkd3d_string_buffer_printf(buffer, " "); + shader_dump_src_param(compiler, &src[0]); + for (i = 2; i < ins->src_count; ++i) + { + assert(src[i].reg.idx_count == 1); + shader_print_int_literal(compiler, ", ", src[i].reg.u.immconst_uint[0], ":"); + shader_print_label_id(compiler, " ", src[i].reg.idx[0].offset); + } + assert(src[1].reg.idx_count == 2); + shader_print_label_id(compiler, ", default: ", src[1].reg.idx[0].offset); + shader_print_label_id(compiler, ", merge: ", src[1].reg.idx[1].offset); + break; + } + default: shader_dump_instruction_flags(compiler, ins);
diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index a35ef8620..385dd2165 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -1427,6 +1427,614 @@ static enum vkd3d_result normalise_combined_samplers(struct vkd3d_shader_parser return VKD3D_OK; }
+struct cf_flattener_if_info +{ + struct vkd3d_shader_src_param *targets; + unsigned int id; + uint32_t merge_block_id; + unsigned int else_block_id; +}; + +struct cf_flattener_loop_info +{ + unsigned int header_block_id; + unsigned int continue_block_id; + uint32_t merge_block_id; +}; + +struct cf_flattener_switch_case +{ + unsigned int value; + unsigned int block_id; +}; + +struct cf_flattener_switch_info +{ + size_t ins_location; + const struct vkd3d_shader_src_param *condition; + unsigned int id; + unsigned int merge_block_id; + unsigned int default_block_id; + struct cf_flattener_switch_case *cases; + size_t cases_size; + unsigned int cases_count; +}; + +struct cf_flattener_info +{ + union + { + struct cf_flattener_if_info if_; + struct cf_flattener_loop_info loop; + struct cf_flattener_switch_info switch_; + } u; + + enum + { + VKD3D_BLOCK_IF, + VKD3D_BLOCK_LOOP, + VKD3D_BLOCK_SWITCH, + } current_block; + bool inside_block; +}; + +struct cf_flattener +{ + struct vkd3d_shader_parser *parser; + + struct vkd3d_shader_location location; + bool allocation_failed; + + struct vkd3d_shader_instruction *instructions; + size_t instruction_capacity; + size_t instruction_count; + + unsigned int block_id; + + unsigned int branch_id; + unsigned int loop_id; + unsigned int switch_id; + unsigned int control_flow_depth; + struct cf_flattener_info *control_flow_info; + size_t control_flow_info_size; +}; + +static struct vkd3d_shader_instruction *cf_flattener_require_space(struct cf_flattener *flattener, size_t count) +{ + if (!vkd3d_array_reserve((void **)&flattener->instructions, &flattener->instruction_capacity, + flattener->instruction_count + count, sizeof(*flattener->instructions))) + { + ERR("Failed to allocate instructions.\n"); + flattener->allocation_failed = true; + return NULL; + } + return &flattener->instructions[flattener->instruction_count]; +} + +static bool cf_flattener_copy_instruction(struct cf_flattener *flattener, + const struct vkd3d_shader_instruction *instruction) +{ + struct vkd3d_shader_instruction *dst_ins; + + if (instruction->handler_idx == VKD3DSIH_NOP) + return true; + + if (!(dst_ins = cf_flattener_require_space(flattener, 1))) + return false; + + *dst_ins = *instruction; + ++flattener->instruction_count; + return true; +} + +static unsigned int cf_flattener_alloc_block_id(struct cf_flattener *flattener) +{ + return ++flattener->block_id; +} + +static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_shader_instruction *ins, + unsigned int count, struct cf_flattener *flattener) +{ + struct vkd3d_shader_src_param *params = shader_parser_get_src_params(flattener->parser, count); + if (!params) + { + flattener->allocation_failed = true; + return NULL; + } + ins->src = params; + ins->src_count = count; + return params; +} + +static void src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id0, unsigned int label_id1) +{ + param->swizzle = 0; + param->modifiers = VKD3DSPSM_NONE; + vsir_register_init(¶m->reg, VKD3DSPR_LABEL, VKD3D_DATA_UINT, 1 + !!label_id1); + param->reg.idx[0].offset = label_id0; + param->reg.idx[1].offset = label_id1; +} + +static void cf_flattener_emit_label(struct cf_flattener *flattener, unsigned int label_id) +{ + struct vkd3d_shader_src_param *src_param; + struct vkd3d_shader_instruction *ins; + + if (!(ins = cf_flattener_require_space(flattener, 1))) + return; + vsir_instruction_init(ins, &flattener->location, VKD3DSIH_LABEL); + + if (!(src_param = instruction_src_params_alloc(ins, 1, flattener))) + return; + src_param_init_label(src_param, label_id, 0); + + ++flattener->instruction_count; +} + +/* Returns the true+false target branch parameter for conditional branches. */ +static struct vkd3d_shader_src_param *cf_flattener_emit_branch(struct cf_flattener *flattener, + unsigned int merge_block_id, unsigned int continue_block_id, + const struct vkd3d_shader_src_param *condition, unsigned int true_id, unsigned int false_id, + unsigned int flags) +{ + struct vkd3d_shader_src_param *src_params, *target_branch_param; + struct vkd3d_shader_instruction *ins; + + if (!(ins = cf_flattener_require_space(flattener, 1))) + return NULL; + vsir_instruction_init(ins, &flattener->location, VKD3DSIH_BRANCH); + + if (condition) + { + if (!(src_params = instruction_src_params_alloc(ins, 3, flattener))) + return NULL; + src_params[0] = *condition; + src_param_init_label(&src_params[1], true_id, false_id); + src_param_init_label(&src_params[2], merge_block_id, continue_block_id); + target_branch_param = &src_params[1]; + } + else + { + if (!(src_params = instruction_src_params_alloc(ins, 1 + (merge_block_id || continue_block_id), flattener))) + return NULL; + src_param_init_label(&src_params[0], true_id, 0); + if (merge_block_id || continue_block_id) + src_param_init_label(&src_params[1], merge_block_id, continue_block_id); + target_branch_param = NULL; + } + + ins->flags = flags; + ++flattener->instruction_count; + + return target_branch_param; +} + +static void cf_flattener_emit_conditional_branch_and_merge(struct cf_flattener *flattener, + const struct vkd3d_shader_src_param *condition, unsigned int true_id, unsigned int flags) +{ + unsigned int merge_block_id; + + merge_block_id = cf_flattener_alloc_block_id(flattener); + cf_flattener_emit_branch(flattener, merge_block_id, 0, condition, true_id, merge_block_id, flags); + cf_flattener_emit_label(flattener, merge_block_id); +} + +static void cf_flattener_emit_unconditional_branch(struct cf_flattener *flattener, unsigned int target_block_id) +{ + cf_flattener_emit_branch(flattener, 0, 0, NULL, target_block_id, 0, 0); +} + +static struct cf_flattener_info *cf_flattener_push_control_flow_level(struct cf_flattener *flattener) +{ + if (!vkd3d_array_reserve((void **)&flattener->control_flow_info, &flattener->control_flow_info_size, + flattener->control_flow_depth + 1, sizeof(*flattener->control_flow_info))) + { + ERR("Failed to allocate control flow info structure.\n"); + flattener->allocation_failed = true; + return NULL; + } + + return &flattener->control_flow_info[flattener->control_flow_depth++]; +} + +static void cf_flattener_pop_control_flow_level(struct cf_flattener *flattener) +{ + struct cf_flattener_info *cf_info; + + assert(flattener->control_flow_depth); + + cf_info = &flattener->control_flow_info[--flattener->control_flow_depth]; + memset(cf_info, 0, sizeof(*cf_info)); +} + +static struct cf_flattener_info *cf_flattener_find_innermost_loop(struct cf_flattener *flattener) +{ + int depth; + + for (depth = flattener->control_flow_depth - 1; depth >= 0; --depth) + { + if (flattener->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP) + return &flattener->control_flow_info[depth]; + } + + return NULL; +} + +static struct cf_flattener_info *cf_flattener_find_innermost_breakable_cf_construct(struct cf_flattener *flattener) +{ + int depth; + + for (depth = flattener->control_flow_depth - 1; depth >= 0; --depth) + { + if (flattener->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP + || flattener->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH) + return &flattener->control_flow_info[depth]; + } + + return NULL; +} + +static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener) +{ + struct vkd3d_shader_parser *parser = flattener->parser; + struct vkd3d_shader_instruction_array *instructions; + struct vkd3d_shader_instruction *dst_ins; + bool main_block_open; + size_t i; + + instructions = &parser->instructions; + main_block_open = parser->shader_version.type != VKD3D_SHADER_TYPE_HULL; + + if (!cf_flattener_require_space(flattener, instructions->count)) + return VKD3D_ERROR_OUT_OF_MEMORY; + + for (i = 0; i < instructions->count; ++i) + { + unsigned int loop_header_block_id, loop_body_block_id, continue_block_id, merge_block_id, true_block_id; + const struct vkd3d_shader_instruction *instruction = &instructions->elements[i]; + const struct vkd3d_shader_src_param *src = instruction->src; + struct cf_flattener_info *cf_info; + + flattener->location = instruction->location; + + cf_info = flattener->control_flow_depth + ? &flattener->control_flow_info[flattener->control_flow_depth - 1] : NULL; + + switch (instruction->handler_idx) + { + case VKD3DSIH_IF: + if (!(cf_info = cf_flattener_push_control_flow_level(flattener))) + return VKD3D_ERROR_OUT_OF_MEMORY; + + true_block_id = cf_flattener_alloc_block_id(flattener); + merge_block_id = cf_flattener_alloc_block_id(flattener); + cf_info->u.if_.targets = cf_flattener_emit_branch(flattener, merge_block_id, 0, + src, true_block_id, merge_block_id, instruction->flags); + if (!cf_info->u.if_.targets) + return VKD3D_ERROR_OUT_OF_MEMORY; + + cf_flattener_emit_label(flattener, true_block_id); + + cf_info->u.if_.id = flattener->branch_id; + cf_info->u.if_.merge_block_id = merge_block_id; + cf_info->u.if_.else_block_id = 0; + cf_info->inside_block = true; + cf_info->current_block = VKD3D_BLOCK_IF; + + ++flattener->branch_id; + break; + + case VKD3DSIH_ELSE: + assert(flattener->control_flow_depth); + assert(cf_info->current_block == VKD3D_BLOCK_IF); + + if (cf_info->inside_block) + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.if_.merge_block_id); + + cf_info->u.if_.else_block_id = cf_flattener_alloc_block_id(flattener); + cf_info->u.if_.targets->reg.idx[1].offset = cf_info->u.if_.else_block_id; + + cf_flattener_emit_label(flattener, cf_info->u.if_.else_block_id); + + cf_info->inside_block = true; + break; + + case VKD3DSIH_ENDIF: + assert(flattener->control_flow_depth); + assert(cf_info->current_block == VKD3D_BLOCK_IF); + + if (cf_info->inside_block) + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.if_.merge_block_id); + + cf_flattener_emit_label(flattener, cf_info->u.if_.merge_block_id); + + cf_flattener_pop_control_flow_level(flattener); + break; + + case VKD3DSIH_LOOP: + if (!(cf_info = cf_flattener_push_control_flow_level(flattener))) + return VKD3D_ERROR_OUT_OF_MEMORY; + + loop_header_block_id = cf_flattener_alloc_block_id(flattener); + loop_body_block_id = cf_flattener_alloc_block_id(flattener); + continue_block_id = cf_flattener_alloc_block_id(flattener); + merge_block_id = cf_flattener_alloc_block_id(flattener); + + cf_flattener_emit_unconditional_branch(flattener, loop_header_block_id); + cf_flattener_emit_label(flattener, loop_header_block_id); + cf_flattener_emit_branch(flattener, merge_block_id, continue_block_id, + NULL, loop_body_block_id, 0, 0); + + cf_flattener_emit_label(flattener, loop_body_block_id); + + cf_info->u.loop.header_block_id = loop_header_block_id; + cf_info->u.loop.continue_block_id = continue_block_id; + cf_info->u.loop.merge_block_id = merge_block_id; + cf_info->current_block = VKD3D_BLOCK_LOOP; + cf_info->inside_block = true; + + ++flattener->loop_id; + break; + + case VKD3DSIH_ENDLOOP: + assert(flattener->control_flow_depth); + assert(cf_info->current_block == VKD3D_BLOCK_LOOP); + + if (cf_info->inside_block) + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.loop.continue_block_id); + + cf_flattener_emit_label(flattener, cf_info->u.loop.continue_block_id); + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.loop.header_block_id); + cf_flattener_emit_label(flattener, cf_info->u.loop.merge_block_id); + + cf_flattener_pop_control_flow_level(flattener); + break; + + case VKD3DSIH_SWITCH: + if (!(cf_info = cf_flattener_push_control_flow_level(flattener))) + return VKD3D_ERROR_OUT_OF_MEMORY; + + merge_block_id = cf_flattener_alloc_block_id(flattener); + + assert(src->reg.data_type == VKD3D_DATA_INT); + + cf_info->u.switch_.ins_location = flattener->instruction_count; + cf_info->u.switch_.condition = src; + + if (!(dst_ins = cf_flattener_require_space(flattener, 1))) + return VKD3D_ERROR_OUT_OF_MEMORY; + vsir_instruction_init(dst_ins, &instruction->location, VKD3DSIH_SWITCH_MONOLITHIC); + ++flattener->instruction_count; + + cf_info->u.switch_.id = flattener->switch_id; + cf_info->u.switch_.merge_block_id = merge_block_id; + cf_info->u.switch_.cases = NULL; + cf_info->u.switch_.cases_size = 0; + cf_info->u.switch_.cases_count = 0; + cf_info->u.switch_.default_block_id = 0; + cf_info->inside_block = false; + cf_info->current_block = VKD3D_BLOCK_SWITCH; + + ++flattener->switch_id; + + if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.cases, &cf_info->u.switch_.cases_size, + 10, sizeof(*cf_info->u.switch_.cases))) + return VKD3D_ERROR_OUT_OF_MEMORY; + + break; + + case VKD3DSIH_ENDSWITCH: + { + struct vkd3d_shader_src_param *src_params; + unsigned int j; + + assert(flattener->control_flow_depth); + assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); + assert(!cf_info->inside_block); + + if (!cf_info->u.switch_.default_block_id) + cf_info->u.switch_.default_block_id = cf_info->u.switch_.merge_block_id; + + cf_flattener_emit_label(flattener, cf_info->u.switch_.merge_block_id); + + /* The SWITCH instruction is completed when the endswitch + * instruction is processed because we do not know the number + * of case statements or the default block id in advance.*/ + dst_ins = &flattener->instructions[cf_info->u.switch_.ins_location]; + if (!(src_params = instruction_src_params_alloc(dst_ins, cf_info->u.switch_.cases_count + 2, flattener))) + { + vkd3d_free(cf_info->u.switch_.cases); + return VKD3D_ERROR_OUT_OF_MEMORY; + } + src_params[0] = *cf_info->u.switch_.condition; + src_param_init_label(&src_params[1], cf_info->u.switch_.default_block_id, + cf_info->u.switch_.merge_block_id); + for (j = 0; j < cf_info->u.switch_.cases_count; ++j) + { + src_param_init_label(&src_params[j + 2], cf_info->u.switch_.cases[j].block_id, 0); + src_params[j + 2].reg.u.immconst_uint[0] = cf_info->u.switch_.cases[j].value; + } + vkd3d_free(cf_info->u.switch_.cases); + + cf_flattener_pop_control_flow_level(flattener); + break; + } + + case VKD3DSIH_CASE: + { + unsigned int label_id, value; + + assert(flattener->control_flow_depth); + assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); + + if (src->swizzle != VKD3D_SHADER_SWIZZLE(X, X, X, X)) + { + WARN("Unexpected src swizzle %#x.\n", src->swizzle); + vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, + "The swizzle for a switch case value is not scalar X."); + } + assert(src->reg.type == VKD3DSPR_IMMCONST); + value = *src->reg.u.immconst_uint; + + if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.cases, &cf_info->u.switch_.cases_size, + cf_info->u.switch_.cases_count + 1, sizeof(*cf_info->u.switch_.cases))) + return VKD3D_ERROR_OUT_OF_MEMORY; + + label_id = cf_flattener_alloc_block_id(flattener); + if (cf_info->inside_block) /* fall-through */ + cf_flattener_emit_unconditional_branch(flattener, label_id); + + cf_info->u.switch_.cases[cf_info->u.switch_.cases_count].value = value; + cf_info->u.switch_.cases[cf_info->u.switch_.cases_count].block_id = label_id; + ++cf_info->u.switch_.cases_count; + + cf_flattener_emit_label(flattener, label_id); + cf_info->inside_block = true; + break; + } + + case VKD3DSIH_DEFAULT: + assert(flattener->control_flow_depth); + assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); + assert(!cf_info->u.switch_.default_block_id); + + cf_info->u.switch_.default_block_id = cf_flattener_alloc_block_id(flattener); + if (cf_info->inside_block) /* fall-through */ + cf_flattener_emit_unconditional_branch(flattener, cf_info->u.switch_.default_block_id); + + cf_flattener_emit_label(flattener, cf_info->u.switch_.default_block_id); + cf_info->inside_block = true; + break; + + case VKD3DSIH_BREAK: + { + struct cf_flattener_info *breakable_cf_info; + + assert(flattener->control_flow_depth); + + if (!(breakable_cf_info = cf_flattener_find_innermost_breakable_cf_construct(flattener))) + { + FIXME("Unhandled break instruction.\n"); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (breakable_cf_info->current_block == VKD3D_BLOCK_LOOP) + { + cf_flattener_emit_unconditional_branch(flattener, breakable_cf_info->u.loop.merge_block_id); + } + else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) + { + cf_flattener_emit_unconditional_branch(flattener, breakable_cf_info->u.switch_.merge_block_id); + } + + cf_info->inside_block = false; + break; + } + + case VKD3DSIH_BREAKP: + { + struct cf_flattener_info *loop_cf_info; + + assert(flattener->control_flow_depth); + + if (!(loop_cf_info = cf_flattener_find_innermost_loop(flattener))) + { + ERR("Invalid 'breakc' instruction outside loop.\n"); + return VKD3D_ERROR_INVALID_SHADER; + } + + cf_flattener_emit_conditional_branch_and_merge(flattener, + src, loop_cf_info->u.loop.merge_block_id, instruction->flags); + break; + } + + case VKD3DSIH_CONTINUE: + { + struct cf_flattener_info *loop_cf_info; + + assert(flattener->control_flow_depth); + + if (!(loop_cf_info = cf_flattener_find_innermost_loop(flattener))) + { + ERR("Invalid 'continue' instruction outside loop.\n"); + return VKD3D_ERROR_INVALID_SHADER; + } + + cf_flattener_emit_unconditional_branch(flattener, loop_cf_info->u.loop.continue_block_id); + + cf_info->inside_block = false; + break; + } + + case VKD3DSIH_CONTINUEP: + { + struct cf_flattener_info *loop_cf_info; + + if (!(loop_cf_info = cf_flattener_find_innermost_loop(flattener))) + { + ERR("Invalid 'continuec' instruction outside loop.\n"); + return VKD3D_ERROR_INVALID_SHADER; + } + + cf_flattener_emit_conditional_branch_and_merge(flattener, + src, loop_cf_info->u.loop.continue_block_id, instruction->flags); + break; + } + + case VKD3DSIH_RET: + if (!cf_flattener_copy_instruction(flattener, instruction)) + return VKD3D_ERROR_OUT_OF_MEMORY; + + if (cf_info) + cf_info->inside_block = false; + else + main_block_open = false; + break; + + default: + if (!cf_flattener_copy_instruction(flattener, instruction)) + return VKD3D_ERROR_OUT_OF_MEMORY; + break; + } + } + + if (main_block_open) + { + if (!(dst_ins = cf_flattener_require_space(flattener, 1))) + return VKD3D_ERROR_OUT_OF_MEMORY; + vsir_instruction_init(dst_ins, &flattener->location, VKD3DSIH_RET); + ++flattener->instruction_count; + } + + return flattener->allocation_failed ? VKD3D_ERROR_OUT_OF_MEMORY : VKD3D_OK; +} + +static enum vkd3d_result flatten_control_flow_constructs(struct vkd3d_shader_parser *parser) +{ + struct cf_flattener flattener = {0}; + enum vkd3d_result result; + + flattener.parser = parser; + result = cf_flattener_iterate_instruction_array(&flattener); + + if (result >= 0) + { + vkd3d_free(parser->instructions.elements); + parser->instructions.elements = flattener.instructions; + parser->instructions.capacity = flattener.instruction_capacity; + parser->instructions.count = flattener.instruction_count; + parser->shader_desc.block_count = flattener.block_id; + } + else + { + vkd3d_free(flattener.instructions); + } + + vkd3d_free(flattener.control_flow_info); + + return result; +} + enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, const struct vkd3d_shader_compile_info *compile_info) { @@ -1455,6 +2063,9 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, if (result >= 0) remove_dead_code(parser);
+ if (result >= 0) + result = flatten_control_flow_constructs(parser); + if (result >= 0) result = normalise_combined_samplers(parser);
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 4d159430a..277d773eb 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -348,6 +348,12 @@ static bool vkd3d_spirv_stream_append(struct vkd3d_spirv_stream *dst_stream, return true; }
+static void vkd3d_spirv_stream_add_word_count(struct vkd3d_spirv_stream *stream, size_t location, + unsigned int word_count) +{ + stream->words[location] += word_count << SpvWordCountShift; +} + struct vkd3d_spirv_builder { uint64_t capability_mask; @@ -851,20 +857,6 @@ static void vkd3d_spirv_end_function_stream_insertion(struct vkd3d_spirv_builder builder->insertion_location = ~(size_t)0; }
-struct vkd3d_spirv_op_branch_conditional -{ - uint32_t opcode; - uint32_t condition_id; - uint32_t true_label; - uint32_t false_label; -}; - -static struct vkd3d_spirv_op_branch_conditional *vkd3d_spirv_as_op_branch_conditional( - struct vkd3d_spirv_stream *stream, size_t location) -{ - return (struct vkd3d_spirv_op_branch_conditional *)&stream->words[location]; -} - static void vkd3d_spirv_build_op_capability(struct vkd3d_spirv_stream *stream, SpvCapability cap) { @@ -2241,51 +2233,6 @@ static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol) } }
-struct vkd3d_if_cf_info -{ - size_t stream_location; - unsigned int id; - uint32_t merge_block_id; - uint32_t else_block_id; -}; - -struct vkd3d_loop_cf_info -{ - uint32_t header_block_id; - uint32_t continue_block_id; - uint32_t merge_block_id; -}; - -struct vkd3d_switch_cf_info -{ - size_t stream_location; - unsigned int id; - uint32_t selector_id; - uint32_t merge_block_id; - uint32_t default_block_id; - uint32_t *case_blocks; - size_t case_blocks_size; - unsigned int case_block_count; -}; - -struct vkd3d_control_flow_info -{ - union - { - struct vkd3d_if_cf_info if_; - struct vkd3d_loop_cf_info loop; - struct vkd3d_switch_cf_info switch_; - } u; - - enum - { - VKD3D_BLOCK_IF, - VKD3D_BLOCK_LOOP, - VKD3D_BLOCK_SWITCH, - } current_block; - bool inside_block; -}; - struct vkd3d_push_constant_buffer_binding { struct vkd3d_shader_register reg; @@ -2339,13 +2286,6 @@ struct spirv_compiler
enum vkd3d_shader_type shader_type;
- unsigned int branch_id; - unsigned int loop_id; - unsigned int switch_id; - unsigned int control_flow_depth; - struct vkd3d_control_flow_info *control_flow_info; - size_t control_flow_info_size; - struct vkd3d_shader_interface_info shader_interface; struct vkd3d_shader_descriptor_offset_info offset_info; uint32_t descriptor_offsets_member_id; @@ -2354,7 +2294,6 @@ struct spirv_compiler struct vkd3d_push_constant_buffer_binding *push_constants; const struct vkd3d_shader_spirv_target_info *spirv_target_info;
- bool main_block_open; bool after_declarations_section; struct shader_signature input_signature; struct shader_signature output_signature; @@ -2393,6 +2332,9 @@ struct spirv_compiler
struct ssa_register_info *ssa_register_info; unsigned int ssa_register_count; + + uint32_t *block_label_ids; + unsigned int block_count; };
static bool is_in_default_phase(const struct spirv_compiler *compiler) @@ -2422,8 +2364,6 @@ static const char *spirv_compiler_get_entry_point_name(const struct spirv_compil
static void spirv_compiler_destroy(struct spirv_compiler *compiler) { - vkd3d_free(compiler->control_flow_info); - vkd3d_free(compiler->output_info);
vkd3d_free(compiler->push_constants); @@ -2442,6 +2382,7 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler) shader_signature_cleanup(&compiler->patch_constant_signature);
vkd3d_free(compiler->ssa_register_info); + vkd3d_free(compiler->block_label_ids);
vkd3d_free(compiler); } @@ -2771,6 +2712,15 @@ static struct vkd3d_string_buffer *vkd3d_shader_register_range_string(struct spi return buffer; }
+static uint32_t spirv_compiler_get_label_id(struct spirv_compiler *compiler, unsigned int block_id) +{ + assert(block_id); + --block_id; + if (!compiler->block_label_ids[block_id]) + compiler->block_label_ids[block_id] = vkd3d_spirv_alloc_id(&compiler->spirv_builder); + return compiler->block_label_ids[block_id]; +} + static struct vkd3d_shader_descriptor_binding spirv_compiler_get_descriptor_binding( struct spirv_compiler *compiler, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type, @@ -5489,7 +5439,6 @@ static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *comp if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL) { vkd3d_spirv_builder_begin_main_function(builder); - compiler->main_block_open = true; } }
@@ -7542,379 +7491,112 @@ static void spirv_compiler_emit_kill(struct spirv_compiler *compiler, vkd3d_spirv_build_op_label(builder, merge_block_id); }
-static struct vkd3d_control_flow_info *spirv_compiler_push_control_flow_level( - struct spirv_compiler *compiler) +static bool spirv_compiler_init_blocks(struct spirv_compiler *compiler, unsigned int block_count) { - if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size, - compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info))) - { - ERR("Failed to allocate control flow info structure.\n"); - return NULL; - } + compiler->block_count = block_count;
- return &compiler->control_flow_info[compiler->control_flow_depth++]; + if (!(compiler->block_label_ids = vkd3d_calloc(block_count, sizeof(*compiler->block_label_ids)))) + return false; + + return true; }
-static void spirv_compiler_pop_control_flow_level(struct spirv_compiler *compiler) +static void spirv_compiler_emit_label(struct spirv_compiler *compiler, + const struct vkd3d_shader_instruction *instruction) { - struct vkd3d_control_flow_info *cf_info; - - assert(compiler->control_flow_depth); + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_src_param *src = instruction->src; + unsigned int block_id = src->reg.idx[0].offset; + uint32_t label_id;
- cf_info = &compiler->control_flow_info[--compiler->control_flow_depth]; - memset(cf_info, 0, sizeof(*cf_info)); + assert(src->reg.type == VKD3DSPR_LABEL); + label_id = spirv_compiler_get_label_id(compiler, block_id); + vkd3d_spirv_build_op_label(builder, label_id); }
-static struct vkd3d_control_flow_info *spirv_compiler_find_innermost_loop( - struct spirv_compiler *compiler) +static void spirv_compiler_emit_merge(struct spirv_compiler *compiler, + uint32_t merge_block_id, uint32_t continue_block_id) { - int depth; + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + + if (!merge_block_id) + return;
- for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth) + merge_block_id = spirv_compiler_get_label_id(compiler, merge_block_id); + if (!continue_block_id) { - if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP) - return &compiler->control_flow_info[depth]; + vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); + } + else + { + continue_block_id = spirv_compiler_get_label_id(compiler, continue_block_id); + vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone); } - - return NULL; }
-static struct vkd3d_control_flow_info *spirv_compiler_find_innermost_breakable_cf_construct( - struct spirv_compiler *compiler) +static void spirv_compiler_emit_branch(struct spirv_compiler *compiler, + const struct vkd3d_shader_instruction *instruction) { - int depth; + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_src_param *src = instruction->src; + uint32_t condition_id;
- for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth) + if (instruction->src_count <= 2) { - if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP - || compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH) - return &compiler->control_flow_info[depth]; + assert(instruction->src_count); + if (instruction->src_count == 2) + spirv_compiler_emit_merge(compiler, src[1].reg.idx[0].offset, src[1].reg.idx[1].offset); + vkd3d_spirv_build_op_branch(builder, spirv_compiler_get_label_id(compiler, src[0].reg.idx[0].offset)); + return; }
- return NULL; + assert(instruction->src_count == 3); + if (!vkd3d_swizzle_is_scalar(src->swizzle)) + { + WARN("Unexpected src swizzle %#x.\n", src->swizzle); + spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE, + "The swizzle for a branch condition value is not scalar."); + } + + condition_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); + condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id); + /* Emit the merge immediately before the branch instruction. */ + spirv_compiler_emit_merge(compiler, src[2].reg.idx[0].offset, src[2].reg.idx[1].offset); + vkd3d_spirv_build_op_branch_conditional(builder, condition_id, + spirv_compiler_get_label_id(compiler, src[1].reg.idx[0].offset), + spirv_compiler_get_label_id(compiler, src[1].reg.idx[1].offset)); }
-static int spirv_compiler_emit_control_flow_instruction(struct spirv_compiler *compiler, +static void spirv_compiler_emit_switch(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { - uint32_t loop_header_block_id, loop_body_block_id, continue_block_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + struct vkd3d_spirv_stream *stream = &builder->function_stream; const struct vkd3d_shader_src_param *src = instruction->src; - uint32_t merge_block_id, val_id, condition_id, true_label; - struct vkd3d_control_flow_info *cf_info; - - cf_info = compiler->control_flow_depth - ? &compiler->control_flow_info[compiler->control_flow_depth - 1] : NULL; + uint32_t val_id; + size_t location; + unsigned int i;
- switch (instruction->handler_idx) + assert(instruction->src_count >= 2); + if (!vkd3d_swizzle_is_scalar(src[0].swizzle)) { - case VKD3DSIH_IF: - if (!(cf_info = spirv_compiler_push_control_flow_level(compiler))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); - condition_id = spirv_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id); - - true_label = vkd3d_spirv_alloc_id(builder); - merge_block_id = vkd3d_spirv_alloc_id(builder); - vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); - cf_info->u.if_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream); - vkd3d_spirv_build_op_branch_conditional(builder, condition_id, true_label, merge_block_id); - - vkd3d_spirv_build_op_label(builder, true_label); - - cf_info->u.if_.id = compiler->branch_id; - cf_info->u.if_.merge_block_id = merge_block_id; - cf_info->u.if_.else_block_id = 0; - cf_info->inside_block = true; - cf_info->current_block = VKD3D_BLOCK_IF; - - vkd3d_spirv_build_op_name(builder, merge_block_id, "branch%u_merge", compiler->branch_id); - vkd3d_spirv_build_op_name(builder, true_label, "branch%u_true", compiler->branch_id); - ++compiler->branch_id; - break; - - case VKD3DSIH_ELSE: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_IF); - - if (cf_info->inside_block) - vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id); - - cf_info->u.if_.else_block_id = vkd3d_spirv_alloc_id(builder); - vkd3d_spirv_as_op_branch_conditional(&builder->function_stream, - cf_info->u.if_.stream_location)->false_label = cf_info->u.if_.else_block_id; - vkd3d_spirv_build_op_name(builder, - cf_info->u.if_.else_block_id, "branch%u_false", cf_info->u.if_.id); - vkd3d_spirv_build_op_label(builder, cf_info->u.if_.else_block_id); - cf_info->inside_block = true; - break; - - case VKD3DSIH_ENDIF: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_IF); - - if (cf_info->inside_block) - vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id); - - vkd3d_spirv_build_op_label(builder, cf_info->u.if_.merge_block_id); - - spirv_compiler_pop_control_flow_level(compiler); - break; - - case VKD3DSIH_LOOP: - if (!(cf_info = spirv_compiler_push_control_flow_level(compiler))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - loop_header_block_id = vkd3d_spirv_alloc_id(builder); - loop_body_block_id = vkd3d_spirv_alloc_id(builder); - continue_block_id = vkd3d_spirv_alloc_id(builder); - merge_block_id = vkd3d_spirv_alloc_id(builder); - - vkd3d_spirv_build_op_branch(builder, loop_header_block_id); - vkd3d_spirv_build_op_label(builder, loop_header_block_id); - vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone); - vkd3d_spirv_build_op_branch(builder, loop_body_block_id); - - vkd3d_spirv_build_op_label(builder, loop_body_block_id); - - cf_info->u.loop.header_block_id = loop_header_block_id; - cf_info->u.loop.continue_block_id = continue_block_id; - cf_info->u.loop.merge_block_id = merge_block_id; - cf_info->current_block = VKD3D_BLOCK_LOOP; - cf_info->inside_block = true; - - vkd3d_spirv_build_op_name(builder, loop_header_block_id, "loop%u_header", compiler->loop_id); - vkd3d_spirv_build_op_name(builder, loop_body_block_id, "loop%u_body", compiler->loop_id); - vkd3d_spirv_build_op_name(builder, continue_block_id, "loop%u_continue", compiler->loop_id); - vkd3d_spirv_build_op_name(builder, merge_block_id, "loop%u_merge", compiler->loop_id); - ++compiler->loop_id; - break; - - case VKD3DSIH_ENDLOOP: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_LOOP); - - /* The loop block may have already been ended by an unconditional - * break instruction right before the end of the loop. */ - if (cf_info->inside_block) - vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.continue_block_id); - - vkd3d_spirv_build_op_label(builder, cf_info->u.loop.continue_block_id); - vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.header_block_id); - vkd3d_spirv_build_op_label(builder, cf_info->u.loop.merge_block_id); - - spirv_compiler_pop_control_flow_level(compiler); - break; - - case VKD3DSIH_SWITCH: - if (!(cf_info = spirv_compiler_push_control_flow_level(compiler))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - merge_block_id = vkd3d_spirv_alloc_id(builder); - - assert(src->reg.data_type == VKD3D_DATA_INT); - val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); - - vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); - - cf_info->u.switch_.id = compiler->switch_id; - cf_info->u.switch_.merge_block_id = merge_block_id; - cf_info->u.switch_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream); - cf_info->u.switch_.selector_id = val_id; - cf_info->u.switch_.case_blocks = NULL; - cf_info->u.switch_.case_blocks_size = 0; - cf_info->u.switch_.case_block_count = 0; - cf_info->u.switch_.default_block_id = 0; - cf_info->inside_block = false; - cf_info->current_block = VKD3D_BLOCK_SWITCH; - - vkd3d_spirv_build_op_name(builder, merge_block_id, "switch%u_merge", compiler->switch_id); - - ++compiler->switch_id; - - if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size, - 10, sizeof(*cf_info->u.switch_.case_blocks))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - break; - - case VKD3DSIH_ENDSWITCH: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); - assert(!cf_info->inside_block); - - if (!cf_info->u.switch_.default_block_id) - cf_info->u.switch_.default_block_id = cf_info->u.switch_.merge_block_id; - - vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.merge_block_id); - - /* The OpSwitch instruction is inserted when the endswitch - * instruction is processed because we do not know the number - * of case statements in advance.*/ - vkd3d_spirv_begin_function_stream_insertion(builder, cf_info->u.switch_.stream_location); - vkd3d_spirv_build_op_switch(builder, cf_info->u.switch_.selector_id, - cf_info->u.switch_.default_block_id, cf_info->u.switch_.case_blocks, - cf_info->u.switch_.case_block_count); - vkd3d_spirv_end_function_stream_insertion(builder); - - vkd3d_free(cf_info->u.switch_.case_blocks); - spirv_compiler_pop_control_flow_level(compiler); - break; - - case VKD3DSIH_CASE: - { - uint32_t label_id, value; - - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); - - if (src->swizzle != VKD3D_SHADER_SWIZZLE(X, X, X, X)) - { - WARN("Unexpected src swizzle %#x.\n", src->swizzle); - spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE, - "The swizzle for a switch case value is not scalar."); - } - assert(src->reg.type == VKD3DSPR_IMMCONST); - value = *src->reg.u.immconst_uint; - - if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size, - 2 * (cf_info->u.switch_.case_block_count + 1), sizeof(*cf_info->u.switch_.case_blocks))) - return VKD3D_ERROR_OUT_OF_MEMORY; - - label_id = vkd3d_spirv_alloc_id(builder); - if (cf_info->inside_block) /* fall-through */ - vkd3d_spirv_build_op_branch(builder, label_id); - - cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 0] = value; - cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 1] = label_id; - ++cf_info->u.switch_.case_block_count; - - vkd3d_spirv_build_op_label(builder, label_id); - cf_info->inside_block = true; - vkd3d_spirv_build_op_name(builder, label_id, "switch%u_case%u", cf_info->u.switch_.id, value); - break; - } - - case VKD3DSIH_DEFAULT: - assert(compiler->control_flow_depth); - assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); - assert(!cf_info->u.switch_.default_block_id); - - cf_info->u.switch_.default_block_id = vkd3d_spirv_alloc_id(builder); - if (cf_info->inside_block) /* fall-through */ - vkd3d_spirv_build_op_branch(builder, cf_info->u.switch_.default_block_id); - - vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.default_block_id); - vkd3d_spirv_build_op_name(builder, cf_info->u.switch_.default_block_id, - "switch%u_default", cf_info->u.switch_.id); - cf_info->inside_block = true; - break; - - case VKD3DSIH_BREAK: - { - struct vkd3d_control_flow_info *breakable_cf_info; - - assert(compiler->control_flow_depth); - - if (!(breakable_cf_info = spirv_compiler_find_innermost_breakable_cf_construct(compiler))) - { - FIXME("Unhandled break instruction.\n"); - return VKD3D_ERROR_INVALID_SHADER; - } - - if (breakable_cf_info->current_block == VKD3D_BLOCK_LOOP) - { - vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.loop.merge_block_id); - } - else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) - { - /* The current case block may have already been ended by an - * unconditional continue instruction. */ - if (breakable_cf_info->inside_block) - vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id); - } - - cf_info->inside_block = false; - break; - } - - case VKD3DSIH_BREAKP: - { - struct vkd3d_control_flow_info *loop_cf_info; - - assert(compiler->control_flow_depth); - - if (!(loop_cf_info = spirv_compiler_find_innermost_loop(compiler))) - { - ERR("Invalid 'breakc' instruction outside loop.\n"); - return VKD3D_ERROR_INVALID_SHADER; - } - - merge_block_id = spirv_compiler_emit_conditional_branch(compiler, - instruction, loop_cf_info->u.loop.merge_block_id); - vkd3d_spirv_build_op_label(builder, merge_block_id); - break; - } - - case VKD3DSIH_CONTINUE: - { - struct vkd3d_control_flow_info *loop_cf_info; - - assert(compiler->control_flow_depth); - - if (!(loop_cf_info = spirv_compiler_find_innermost_loop(compiler))) - { - ERR("Invalid 'continue' instruction outside loop.\n"); - return VKD3D_ERROR_INVALID_SHADER; - } - - vkd3d_spirv_build_op_branch(builder, loop_cf_info->u.loop.continue_block_id); - - cf_info->inside_block = false; - break; - } - - case VKD3DSIH_CONTINUEP: - { - struct vkd3d_control_flow_info *loop_cf_info; - - if (!(loop_cf_info = spirv_compiler_find_innermost_loop(compiler))) - { - ERR("Invalid 'continuec' instruction outside loop.\n"); - return VKD3D_ERROR_INVALID_SHADER; - } - - merge_block_id = spirv_compiler_emit_conditional_branch(compiler, - instruction, loop_cf_info->u.loop.continue_block_id); - vkd3d_spirv_build_op_label(builder, merge_block_id); - break; - } - - case VKD3DSIH_RET: - spirv_compiler_emit_return(compiler, instruction); - - if (cf_info) - cf_info->inside_block = false; - else - compiler->main_block_open = false; - break; - - case VKD3DSIH_RETP: - spirv_compiler_emit_retc(compiler, instruction); - break; - - case VKD3DSIH_DISCARD: - case VKD3DSIH_TEXKILL: - spirv_compiler_emit_kill(compiler, instruction); - break; - - default: - ERR("Unexpected instruction %#x.\n", instruction->handler_idx); - break; + WARN("Unexpected src swizzle %#x.\n", src[0].swizzle); + spirv_compiler_warning(compiler, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE, + "The swizzle for a switch value is not scalar."); }
- return VKD3D_OK; + val_id = spirv_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); + /* Emit the merge immediately before the switch instruction. */ + spirv_compiler_emit_merge(compiler, src[1].reg.idx[1].offset, 0); + location = vkd3d_spirv_stream_current_location(stream); + vkd3d_spirv_build_op_switch(builder, val_id, + spirv_compiler_get_label_id(compiler, src[1].reg.idx[0].offset), NULL, 0); + for (i = 2; i < instruction->src_count; ++i) + { + vkd3d_spirv_build_word(stream, src[i].reg.u.immconst_uint[0]); + vkd3d_spirv_build_word(stream, spirv_compiler_get_label_id(compiler, src[i].reg.idx[0].offset)); + } + vkd3d_spirv_stream_add_word_count(stream, location, (instruction->src_count - 2) * 2u); }
static void spirv_compiler_emit_deriv_instruction(struct spirv_compiler *compiler, @@ -9670,24 +9352,24 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_F32TOF16: spirv_compiler_emit_f32tof16(compiler, instruction); break; - case VKD3DSIH_BREAK: - case VKD3DSIH_BREAKP: - case VKD3DSIH_CASE: - case VKD3DSIH_CONTINUE: - case VKD3DSIH_CONTINUEP: - case VKD3DSIH_DEFAULT: - case VKD3DSIH_DISCARD: - case VKD3DSIH_ELSE: - case VKD3DSIH_ENDIF: - case VKD3DSIH_ENDLOOP: - case VKD3DSIH_ENDSWITCH: - case VKD3DSIH_IF: - case VKD3DSIH_LOOP: case VKD3DSIH_RET: + spirv_compiler_emit_return(compiler, instruction); + break; case VKD3DSIH_RETP: - case VKD3DSIH_SWITCH: + spirv_compiler_emit_retc(compiler, instruction); + break; + case VKD3DSIH_DISCARD: case VKD3DSIH_TEXKILL: - ret = spirv_compiler_emit_control_flow_instruction(compiler, instruction); + spirv_compiler_emit_kill(compiler, instruction); + break; + case VKD3DSIH_LABEL: + spirv_compiler_emit_label(compiler, instruction); + break; + case VKD3DSIH_BRANCH: + spirv_compiler_emit_branch(compiler, instruction); + break; + case VKD3DSIH_SWITCH_MONOLITHIC: + spirv_compiler_emit_switch(compiler, instruction); break; case VKD3DSIH_DSX: case VKD3DSIH_DSX_COARSE: @@ -9880,6 +9562,9 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0) return result;
+ if (parser->shader_desc.block_count && !spirv_compiler_init_blocks(compiler, parser->shader_desc.block_count)) + return VKD3D_ERROR_OUT_OF_MEMORY; + instructions = parser->instructions; memset(&parser->instructions, 0, sizeof(parser->instructions));
@@ -9908,9 +9593,6 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, if (result < 0) return result;
- if (compiler->main_block_open) - vkd3d_spirv_build_op_return(builder); - if (!is_in_default_phase(compiler)) spirv_compiler_leave_shader_phase(compiler); else diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 102d49a38..6afc4640d 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -236,6 +236,7 @@ enum vkd3d_shader_opcode VKD3DSIH_BEM, VKD3DSIH_BFI, VKD3DSIH_BFREV, + VKD3DSIH_BRANCH, VKD3DSIH_BREAK, VKD3DSIH_BREAKC, VKD3DSIH_BREAKP, @@ -470,6 +471,7 @@ enum vkd3d_shader_opcode VKD3DSIH_SUB, VKD3DSIH_SWAPC, VKD3DSIH_SWITCH, + VKD3DSIH_SWITCH_MONOLITHIC, VKD3DSIH_SYNC, VKD3DSIH_TEX, VKD3DSIH_TEXBEM, @@ -1005,6 +1007,7 @@ struct vkd3d_shader_desc
uint32_t temp_count; unsigned int ssa_count; + unsigned int block_count;
struct {