On Tue Jun 6 17:57:18 2023 +0000, Zebediah Figura wrote:
That would be unfortunate, do we really need this?
Well, only if we want to keep the crosstests from failing. ``` shader_runner:1237: Running tests from a Windows cross build shader_runner:1239: Compiling shaders with d3dcompiler_47.dll and executing with d3d9.dll shader_runner:95: Driver string: d3d10warp.dll. shader_runner:96: Device: Microsoft Basic Render Driver, 1414:008c. shader_runner:99: Using WARP device. shader_runner:73: Section [test], line 9: Test failed: Failed to compile shader, hr 0x80004005. shader_runner:73: Section [test], line 28: Test failed: Failed to compile shader, hr 0x80004005. ```
Ideally we would be able to specify
``` [require] shader model >= 2.1 ```