Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
o = iter;
break;
}
- }
- if (!o)
- {
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, object_type)))
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Unexpected number of arguments %u for %s.%s().", params->args_count, string->buffer, name);
hlsl_release_string_buffer(ctx, string);
}
- }
`return false` here too.