On Mon Oct 20 10:26:13 2025 +0000, Rémi Bernon wrote:
This one might need to call `push_default_fbo` / `pop_default_fbo`. If I read the spec right it's equivalent to multiple `glFramebufferTextureLayer` calls, which does.
We already do that for `glFramebufferTextureMultiviewOVR`, this is the named variant. But yeah, it should be in `map_default_fbo_thunks`.