On Wed Nov 23 19:01:07 2022 +0000, Matteo Bruni wrote:
Hmm, context_count should also work now. It didn't initially, before I introduced the wined3d_context_gl_destroy() calls in wined3d_device_gl_create_primary_opengl_context_cs(). Actually, I'm not sure that it works correctly now either. Will have a look...
Yeah, it's not like it matters to use device->blitter, but we probably should fix that code path if it's broken; I would kind of expect context_count to be in a consistent state...