From: Nikolay Sivov nsivov@codeweavers.com
--- Makefile.am | 1 + libs/vkd3d-shader/hlsl.c | 33 ++++++++++++++++++++++++++----- tests/hlsl-type-names.shader_test | 19 ++++++++++++++++++ 3 files changed, 48 insertions(+), 5 deletions(-) create mode 100644 tests/hlsl-type-names.shader_test
diff --git a/Makefile.am b/Makefile.am index f9199472..9080d907 100644 --- a/Makefile.am +++ b/Makefile.am @@ -113,6 +113,7 @@ vkd3d_shader_tests = \ tests/hlsl-struct-assignment.shader_test \ tests/hlsl-struct-semantics.shader_test \ tests/hlsl-transpose.shader_test \ + tests/hlsl-type-names.shader_test \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/logic-operations.shader_test \ diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 5dbdaf7e..ef6fb312 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -542,6 +542,24 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim return type; }
+static const char * get_case_insensitive_typename(const char *name) +{ + static const char *names[] = + { + "dword", + "float", + "matrix", + "string", + "vector", + }; + unsigned int i; + + for (i = 0; i < ARRAY_SIZE(names); ++i) + if (!ascii_strcasecmp(names[i], name)) return names[i]; + + return NULL; +} + struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive) { struct rb_entry *entry = rb_get(&scope->types, name); @@ -549,6 +567,12 @@ struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool if (entry) return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry);
+ if (!scope->upper && (name = get_case_insensitive_typename(name))) + { + if ((entry = rb_get(&scope->types, name))) + return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry); + } + if (recursive && scope->upper) return hlsl_get_type(scope->upper, name, recursive); return NULL; @@ -2743,11 +2767,10 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) } effect_types[] = { - {"DWORD", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1}, - {"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1}, - {"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, - {"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, - {"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, + {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1}, + {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, + {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, + {"string", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1}, {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, {"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, diff --git a/tests/hlsl-type-names.shader_test b/tests/hlsl-type-names.shader_test new file mode 100644 index 00000000..f6506f6e --- /dev/null +++ b/tests/hlsl-type-names.shader_test @@ -0,0 +1,19 @@ +[pixel shader] +float4 main() : sv_target +{ + vector<fLoat, 4> f1 = {1.0, 2.0, 3.0, 4.0}; + flOat f2 = 5.0; + dWord d = 6; + MaTrix m = { + 0.0, 7.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + }; + Vector v; + return float4(f1.x, m._12, d, f2); +} + +[test] +draw quad +probe all rgba (1.0, 7.0, 6.0, 5.0)