Chip Davis (@cdavis5e) commented about dlls/wined3d/adapter_vk.c:
static bool feature_level_10_1_supported(const struct wined3d_physical_device_info *info, unsigned int shader_model) {
- return info->features2.features.imageCubeArray;
- return info->features2.features.imageCubeArray
&& info->features2.features.shaderImageGatherExtended;
Wait, I thought only level 11 required non-constant and extended [-32, 31] offset support. `gather4_po` wasn't introduced until D3D11. Is it possible to use it with a level 10.1 device?