Matteo Bruni (@Mystral) commented about dlls/d3d10/effect.c:
}
}
+static void pres_ftob(float **args, unsigned int n, const struct preshader_instr *instr) +{
- float *retval = args[1];
- unsigned int i;
- for (i = 0; i < instr->comp_count; ++i)
- {
unsigned int u = args[0][i] == 0.0f ? 0 : ~0u;
Evil thought: what happens with NaN on native?