Matteo Bruni (@Mystral) commented about dlls/d3d10/tests/effect.c:
for (i=0; i<ARRAY_SIZE(tv_ecbs); i++) {
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, i);
constantbuffer = effect->lpVtbl->GetConstantBufferByIndex(effect, i + 1);
I was wondering whether to keep a few `GetConstantBufferByIndex()` uses to show that we're allocating the CBs in the same order as native but, given that this one stays, I don't think we need more.