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Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/spirv.c:
} const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, element_count); vkd3d_free(elements);
} const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, element_count);
This look like a leak, doesn't it?
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