Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/surface.c:
- }
- TRACE("Compressing pixels.\n");
- block_buf_row_pitch = src_desc->bytes_per_pixel * dst_desc->block_width;
- for (z = 0; z < src_pixels->size.depth; ++z)
- {
const uint8_t *src_slice = &((const uint8_t *)src_pixels->data)[z * src_pixels->slice_pitch];
uint8_t *dst_slice = &((uint8_t *)dst_pixels->data)[z * dst_pixels->slice_pitch];
for (y = 0; y < src_pixels->size.height; y += dst_desc->block_height)
{
const unsigned int tmp_src_height = min(dst_desc->block_height, src_pixels->size.height - y);
uint8_t *dst_ptr = &dst_slice[(y / dst_desc->block_height) * dst_pixels->row_pitch];
const uint8_t *src_ptr = &src_slice[y * src_pixels->row_pitch];
for (x = 0; x < src_pixels->size.width; x += dst_desc->block_width)
Okay, something like this is what I meant WRT the previous patch :grin: