Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.h:
HLSL_TYPE_INT, HLSL_TYPE_UINT, HLSL_TYPE_BOOL,
- HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
- HLSL_TYPE_STRING,
- HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_STRING, HLSL_TYPE_SAMPLER, HLSL_TYPE_TEXTURE, HLSL_TYPE_UAV, HLSL_TYPE_PIXELSHADER, HLSL_TYPE_VERTEXSHADER,
- HLSL_TYPE_STRING,
Strings aren't numeric types, are they? Why was this change made?