On Wed Nov 22 13:29:09 2023 +0000, Henri Verbeet wrote:
That's s bit more than what I consider sensible for a default
verbosity level. Could that be reduced? Sure, glDebugMessageControl() can be used to tweak what gets reported. I guess those are GL_DEBUG_SEVERITY_NOTIFICATION messages, but you can check what debug_output() receives for "type" and "severity" to see what to disable.
They are `GL_DEBUG_TYPE_OTHER` and `GL_DEBUG_SEVERITY_NOTIFICATION`, as you had guessed.