From: Giovanni Mascellani gmascellani@codeweavers.com
--- tests/d3d12.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 2d9776ca8..19b3c409e 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -29643,6 +29643,7 @@ static void test_hull_shader_fork_phase(void)
transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + bug_if(is_mvk_device(context.device)) check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff000000, 0);
destroy_test_context(&context); @@ -30300,7 +30301,7 @@ static void test_tessellation_primitive_id(void)
transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - bug_if(is_nvidia_device(context.device)) + bug_if(is_nvidia_device(context.device) || is_mvk_device(context.device)) check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
ID3D12Resource_Release(vb);