From: Henri Verbeet hverbeet@codeweavers.com
We're not necessarily compiling DXBC shaders here after commit 1474f5cc47d9f056382f04ea5dff3314c6d181b8. --- dlls/wined3d/shader_spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c index 1677c8e5e39..7e8c15ab027 100644 --- a/dlls/wined3d/shader_spirv.c +++ b/dlls/wined3d/shader_spirv.c @@ -325,7 +325,7 @@ static VkShaderModule shader_spirv_compile_shader(struct wined3d_context_vk *con
if (ret < 0) { - ERR("Failed to compile DXBC, ret %d.\n", ret); + ERR("Failed to compile shader, ret %d.\n", ret); return VK_NULL_HANDLE; }