From patch 3/4:
@@ -1391,6 +1391,45 @@ static void vkd3d_device_vk_heaps_descriptor_limits_init(struct vkd3d_device_des limits->sampler_max_descriptors = min(limits->sampler_max_descriptors, VKD3D_MAX_DESCRIPTOR_SET_SAMPLERS); } +static bool d3d12_device_supports_typed_uav_load_additional_formats(const struct d3d12_device *device) +{ + const struct vkd3d_vk_instance_procs *vk_procs = &device->vkd3d_instance->vk_procs; + const struct vkd3d_format *format; + VkFormatProperties properties; + unsigned int i; + + static const DXGI_FORMAT additional_formats[] = + { + DXGI_FORMAT_R32G32B32A32_FLOAT, + DXGI_FORMAT_R32G32B32A32_UINT, + DXGI_FORMAT_R32G32B32A32_SINT, + DXGI_FORMAT_R16G16B16A16_FLOAT, + DXGI_FORMAT_R16G16B16A16_UINT, + DXGI_FORMAT_R16G16B16A16_SINT, + DXGI_FORMAT_R8G8B8A8_UNORM, + DXGI_FORMAT_R8G8B8A8_UINT, + DXGI_FORMAT_R8G8B8A8_SINT, + DXGI_FORMAT_R16_FLOAT, + DXGI_FORMAT_R16_UINT, + DXGI_FORMAT_R16_SINT, + DXGI_FORMAT_R8_UNORM, + DXGI_FORMAT_R8_UINT, + DXGI_FORMAT_R8_SINT, + }; + + for (i = 0; i < ARRAY_SIZE(additional_formats); ++i) + { + format = vkd3d_get_format(device, additional_formats[i], false); + assert(format); + + VK_CALL(vkGetPhysicalDeviceFormatProperties(device->vk_physical_device, format->vk_format, &properties)); + if (!((properties.linearTilingFeatures | properties.optimalTilingFeatures) & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) + return false; + } + + return true; +} + static HRESULT vkd3d_init_device_caps(struct d3d12_device *device, const struct vkd3d_device_create_info *create_info, struct vkd3d_physical_device_info *physical_device_info, @@ -1455,7 +1494,7 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device, else device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_3; - device->feature_options.TypedUAVLoadAdditionalFormats = features->shaderStorageImageExtendedFormats; + device->feature_options.TypedUAVLoadAdditionalFormats = d3d12_device_supports_typed_uav_load_additional_formats(device); /* GL_INTEL_fragment_shader_ordering, no Vulkan equivalent. */ device->feature_options.ROVsSupported = FALSE; /* GL_INTEL_conservative_rasterization, no Vulkan equivalent. */
I think we should also require `shaderStorageImageReadWithoutFormat` here; vkd3d-shader will be unable to properly use those additional formats unless that capability is available.
From patch 4/4:
@@ -1310,6 +1310,7 @@ static void vkd3d_init_feature_level(struct vkd3d_vulkan_info *vk_info, CHECK_FEATURE(shaderClipDistance); CHECK_FEATURE(shaderCullDistance); CHECK_FEATURE(shaderImageGatherExtended); + CHECK_FEATURE(shaderStorageImageReadWithoutFormat); CHECK_FEATURE(shaderStorageImageWriteWithoutFormat); CHECK_FEATURE(tessellationShader);
I'm not quite sure where we left this discussion last time, but to be clear, I think this change shouldn't be included. Based on [[1]](https://docs.microsoft.com/en-us/windows/win32/direct3d12/hardware-feature-l...), I'd say `shaderStorageImageReadWithoutFormat` should only be a requirement for feature level 12_0 and up. We already include a check for `TypedUAVLoadAdditionalFormats` for feature level 12_0 and up, which should cover this.