-- v16: vkd3d: Support aliased tile binding if available. vkd3d: Implement ID3D12CommandQueue::UpdateTileMappings() for textures. vkd3d: Implement ID3D12CommandQueue::UpdateTileMappings() for buffers. vkd3d: Pre-bind sparse texture mip tails. tests/d3d12: Add a test for freeing underlying memory of a reserved resource. tests/d3d12: Add tests for UpdateTileMappings().