Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
} }
- for (i = 0; i < block->child_block_count; ++i)
- {
if (block->child_blocks[i]->id == CONSTANTS_BLOCK && (ret = sm6_parser_constants_init(sm6,
block->child_blocks[i])) < 0)
Could this be splitted like this? ```c if (block->child_blocks[i]->id == CONSTANTS_BLOCK && (ret = sm6_parser_constants_init(sm6, block->child_blocks[i])) < 0) ```
It feels much easier to read to me.