Zebediah Figura (@zfigura) commented about tests/shader_runner_d3d11.c:
ok(!ref, "Device has %lu references left.\n", ref);
}
+static bool d3d11_runner_check_requirements(struct shader_runner *r) +{
- if (r->minimum_shader_model > SHADER_MODEL_4_0)
return false;
That doesn't seem right; d3d11 can handle 4.0 up to 5.0. It can't handle 5.1 I assume, although that's also mildly out of scope of this patch.