Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/shader.c:
return S_FALSE;
}
+static BOOL WINAPI load_d3dassemble_once(INIT_ONCE *once, void *param, void **context) +{
- /* FIXME: This hardcodes the fact that dlls/d3dcompiler_47/Makefile.in calls its
* import lib "d3dcompiler.lib" and that no other version of this DLL took over.
* GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, D3DCompile) would
* be nice, but "D3DCompile" will point to the import stub, not d3dcompiler_xy.dll */
Have you checked that's actually the case? Just curious.