On Mon May 15 20:35:52 2023 +0000, Stefan Dösinger wrote:
What about GPUs that support fewer than 8 textures and/or simultaneous active stages? I have an old r200 GPU around, I'll give that test a try there.
Hmm, good point... For the most part I just copied this from `test_limits()`. Do you know if this limit also affects the usable indices, or does it just limit the number of textures that are set simultaneously? If it's the latter, the test should be fine, because the texture is unset at the end of the loop.
But I guess testing all possible texture stages is not very relevant here, it might be better to just test stage 0? (like `test_filter()` is doing).