Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/tests/d3dx10.c:
DXGI_FORMAT format;D3D10_RESOURCE_DIMENSION resource_dimension;- };
- static const struct
- {
uint32_t flags;uint32_t width;uint32_t height;uint32_t depth;uint32_t row_pitch;uint32_t mip_levels;uint32_t caps;uint32_t caps2;struct expected expected;uint32_t pixel_data_size;BOOL todo_hr;
Kind of a nitpick and I could see arguments against it, but I'd put pixel_data_size (an input to `D3DX10GetImageInfoFromMemory()`) before the expected outputs.