On Wed Aug 16 13:24:42 2023 +0000, Giovanni Mascellani wrote:
Why not `VKD3D_ERROR_INVALID_SHADER`?
The `failed` flag is not indicative of any particular error, and while in this patch it can only be set for an invalid shader, I think making it specific and then changing it later is going a bit too far. I'd like to be able to return specific errors here but I think it will end up too complicated.