On Mon Apr 7 14:40:37 2025 +0000, Matteo Bruni wrote:
It's tricky, since it's conceivable that some 32-bit game depends on the color key being ignored for compressed formats... I guess ignoring for now is okay but we probably want a `FIXME()` in the implementation or a `todo_wine` in the tests.
It wasn't hard to add support for this so I just went ahead and matched native here in the current revision, alongside adding tests to show the difference in behavior.