Zebediah Figura (@zfigura) commented about dlls/d3d12core/main.c:
+#include "wine/debug.h"
+WINE_DEFAULT_DEBUG_CHANNEL(d3d12core);
+HRESULT WINAPI D3D12GetInterface( REFCLSID clsid, REFIID riid, void **out ) +{
- FIXME( "clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out );
- return CLASS_E_CLASSNOTAVAILABLE;
+}
+UINT WINAPI D3D12SDKVersion(void) +{
- FIXME( "() - stub.\n" );
- return 4;
+}
Do you need to actually implement these?