Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/tests/volume.c:
{ HRESULT hr; D3DBOX src_box;
- uint32_t x, y, z;
- D3DVOLUME_DESC desc;
- D3DXIMAGE_INFO img_info; IDirect3DVolume9 *volume;
- struct volume_readback volume_rb; IDirect3DVolumeTexture9 *volume_texture;
- static const uint32_t bmp_32bpp_4_4_argb_expected[] =
- {
0xffff0000, 0xff00ff00, 0xff0000ff, 0xff000000,
- };
Just for future endeavors: I think it's better to consistently order declarations the other way around, from the longest line to the shortest. That's what we generally do for new "d3d" code.