Giovanni Mascellani (@giomasce) commented about tests/hlsl/depth-out.shader_test:
+[require] +shader model >= 4.0
+[dsv] +size (2d, 640, 480)
+[pixel shader] +float depth;
+float main() : SV_Depth
Can we also test `SV_DepthGreaterEqual` and `SV_DepthLessEqual`? I don't think it should much harder.