Running the latest tests on native `d3dcompiler_47.dll` (which `wrestool -x --raw --type=16` describes as version "10.0.15063.674 (WinBuild.160101.0800)"), there are still a couple of failures in `hlsl-static-initializer.shader_test`: ``` shader_runner:65:Section [test], line 95: Test failed: Failed to compile shader, hr 0x80004001. shader_runner:69:Section [test], line 95: Z:\home\giovanni\progetti\windows\wine\build64\Shader@0x00000000022B60F0(5,12-34): error X4532: cannot map expression to pixel shader instruction set
shader_runner:65:Section [test], line 111: Test failed: Failed to compile shader, hr 0x80004001. shader_runner:69:Section [test], line 111: Z:\home\giovanni\progetti\windows\wine\build64\Shader@0x00000000022B61F0(6,12-34): error X4532: cannot map expression to pixel shader instruction set ```
I am not really sure of what the error message really means. Maybe in this case it makes sense to just pretend that native is buggy and ignore it, but let's at least have a chance to discuss that.