On Mon Nov 21 17:13:55 2022 +0000, Nikolay Sivov wrote:
Does this work if device was created without D3D11_CREATE_DEVICE_BGRA_SUPPORT? And then again, why bother with specified format at all, if we can always use BGRA.
Hm. I just thought mimicking windows behavior is the best solution. Sure we can just always fallback to this format not sure if it makes sense tho. It should probably work as much without BRGA support as it did before.