From: Eric Pouech eric.pouech@gmail.com
Signed-off-by: Eric Pouech eric.pouech@gmail.com --- dlls/wined3d/adapter_gl.c | 21 ++++++++++----------- 1 file changed, 10 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index fa9b24948d3..f3810bad440 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -20,7 +20,6 @@ * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ -#define WINE_NO_LONG_TYPES /* temporary */
#include <stdio.h>
@@ -291,15 +290,15 @@ static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_
if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx)) { - ERR("Failed to make new context current, last error %#x.\n", GetLastError()); + ERR("Failed to make new context current, last error %#lx.\n", GetLastError()); if (!wglDeleteContext(new_ctx)) - ERR("Failed to delete new context, last error %#x.\n", GetLastError()); + ERR("Failed to delete new context, last error %#lx.\n", GetLastError()); gl_info->p_wglCreateContextAttribsARB = NULL; return TRUE; }
if (!wglDeleteContext(caps_gl_ctx->gl_ctx)) - ERR("Failed to delete old context, last error %#x.\n", GetLastError()); + ERR("Failed to delete old context, last error %#lx.\n", GetLastError()); caps_gl_ctx->gl_ctx = new_ctx;
return TRUE; @@ -4265,7 +4264,7 @@ static HRESULT adapter_gl_create_device(struct wined3d *wined3d, const struct wi if (FAILED(hr = wined3d_device_init(&device_gl->d, wined3d, adapter->ordinal, device_type, focus_window, flags, surface_alignment, levels, level_count, adapter->gl_info.supported, device_parent))) { - WARN("Failed to initialize device, hr %#x.\n", hr); + WARN("Failed to initialize device, hr %#lx.\n", hr); heap_free(device_gl); return hr; } @@ -4700,7 +4699,7 @@ static HRESULT adapter_gl_create_swapchain(struct wined3d_device *device,
if (FAILED(hr = wined3d_swapchain_gl_init(swapchain_gl, device, desc, state_parent, parent, parent_ops))) { - WARN("Failed to initialise swapchain, hr %#x.\n", hr); + WARN("Failed to initialise swapchain, hr %#lx.\n", hr); heap_free(swapchain_gl); return hr; } @@ -4734,7 +4733,7 @@ static HRESULT adapter_gl_create_buffer(struct wined3d_device *device,
if (FAILED(hr = wined3d_buffer_gl_init(buffer_gl, device, desc, data, parent, parent_ops))) { - WARN("Failed to initialise buffer, hr %#x.\n", hr); + WARN("Failed to initialise buffer, hr %#lx.\n", hr); heap_free(buffer_gl); return hr; } @@ -4781,7 +4780,7 @@ static HRESULT adapter_gl_create_texture(struct wined3d_device *device, if (FAILED(hr = wined3d_texture_gl_init(texture_gl, device, desc, layer_count, level_count, flags, parent, parent_ops))) { - WARN("Failed to initialise texture, hr %#x.\n", hr); + WARN("Failed to initialise texture, hr %#lx.\n", hr); heap_free(texture_gl); return hr; } @@ -4832,7 +4831,7 @@ static HRESULT adapter_gl_create_rendertarget_view(const struct wined3d_view_des
if (FAILED(hr = wined3d_rendertarget_view_gl_init(view_gl, desc, resource, parent, parent_ops))) { - WARN("Failed to initialise view, hr %#x.\n", hr); + WARN("Failed to initialise view, hr %#lx.\n", hr); heap_free(view_gl); return hr; } @@ -4936,7 +4935,7 @@ static HRESULT adapter_gl_create_shader_resource_view(const struct wined3d_view_
if (FAILED(hr = wined3d_shader_resource_view_gl_init(view_gl, desc, resource, parent, parent_ops))) { - WARN("Failed to initialise view, hr %#x.\n", hr); + WARN("Failed to initialise view, hr %#lx.\n", hr); heap_free(view_gl); return hr; } @@ -4981,7 +4980,7 @@ static HRESULT adapter_gl_create_unordered_access_view(const struct wined3d_view
if (FAILED(hr = wined3d_unordered_access_view_gl_init(view_gl, desc, resource, parent, parent_ops))) { - WARN("Failed to initialise view, hr %#x.\n", hr); + WARN("Failed to initialise view, hr %#lx.\n", hr); heap_free(view_gl); return hr; }