From: Francisco Casas fcasas@codeweavers.com
---
Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU.
The error was:
shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0). --- tests/hlsl-normalize.shader_test | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/hlsl-normalize.shader_test b/tests/hlsl-normalize.shader_test index 71b900e8..359a7590 100644 --- a/tests/hlsl-normalize.shader_test +++ b/tests/hlsl-normalize.shader_test @@ -9,7 +9,7 @@ float4 main() : SV_TARGET [test] uniform 0 float4 2.0 3.0 4.0 5.0 draw quad -probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 1 +probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
[pixel shader] uniform float3 x;