Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
- dst->u.reg.idx[1].offset = offset;
- dst->u.reg.idx[1].is_in_bounds = record->code == CST_CODE_CE_INBOUNDS_GEP;
- dst->u.reg.idx_count = 2;
- return VKD3D_OK;
+}
static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const struct dxil_block *block) { enum vkd3d_shader_register_type reg_type = VKD3DSPR_INVALID; const struct sm6_type *type, *elem_type; enum vkd3d_data_type reg_data_type; const struct dxil_record *record;
- enum vkd3d_result ret; struct sm6_value *dst;
- enum vkd3d_result ret;
Minor, but is this useful?