Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/tpf.c:
if (store->resource.var == var && store->resource.offset_regset == regset
&& hlsl_offset_from_deref_safe(ctx, &store->resource) == offsets[regset])
{
store->resource.var = new_var;
hlsl_src_remove(&store->resource.offset);
}
}
}
}
++offsets[regset];
}
for (i = 0; i <= HLSL_REGSET_LAST_OBJECT; ++i)
var->regs[i].allocated = false;
This feels fragile.
I've probably asked this already, but do we really need to create new hlsl_ir_vars? If this is just specific to RDEF logic, can we just add code to generate multiple RDEF entries from a single var?