Francisco Casas (@fcasas) commented about libs/vkd3d-shader/hlsl_codegen.c:
{ const struct hlsl_profile_info *profile = ctx->profile; struct hlsl_block *const body = &entry_func->body;
struct recursive_call_ctx recursive_call_ctx; struct hlsl_ir_var *var; unsigned int i; bool progress;
list_move_head(&body->instrs, &ctx->static_initializers);
memset(&recursive_call_ctx, 0, sizeof(recursive_call_ctx));
transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);
``` free(recursive_call_ctx.backtrace); ``` seems to be missing.