Giovanni Mascellani (@giomasce) commented about include/vkd3d_shader.h:
+struct vkd3d_shader_d3d_type +{
- /** Type kind, e.g. scalar, vector, struct, or object. */
- enum vkd3d_shader_d3d_type_kind kind;
- /** Specific numeric or object type. */
- enum vkd3d_shader_d3d_base_type base_type;
- /** Number of rows. */
- uint32_t row_count;
- /** Number of columns. */
- uint32_t column_count;
- /** Number of elements in an array, or 0 if this type is not an array. */
- uint32_t element_count;
- /** Number of struct fields, or 0 if this type is not a struct. */
- uint32_t field_count;
- /** Name of the type, or NULL if the type has no name. */
- const char *name;
In general I'd avoid using `const` in structure fields, which tends to require unnecessary casting and make the structure less useful in its own for the client application.