Compilation output from D3D10CompileEffectFromMemory() always contains $Globals buffer, even if it's empty. That matches behaviour of 33-39 compilers.
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
-- v3: d3d10/tests: Add a test for effect compilation containing empty buffers. d3d10: Use older compiler for D3D10CompileEffectFromMemory().