On Thu Jun 15 05:05:54 2023 +0000, Giovanni Mascellani wrote:
The code seems fine, except for a little detail. However, as usual, I'd like to have a few tests.
Regarding tests, this is confusing. I added a simple one that works on Windows, but with vkd3d I get compilation errors:
E2000: Could not find descriptor binding for type 0, space 0, registers [1:1], shader type 0.
Probably shader runner is somehow not prepared for Buffer type, and I thought it'd exactly the same as a texture.