As much as possible at least. Some applications expect the GL_RENDERER strings to be shorter than 64 chars, as they copy it to some local buffer. They also seem to crash after GL_VENDOR call, possibly expecting native names too, so lets try to match both.
The GPU name table is taken from wined3d, and it should then be possible to get rid of the names there and always use the descriptions from the registry / GL_RENDERER strings instead. The vendor names differ between OpenGL and the registry on Windows, GL_VENDOR names are taken from https://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR.