Giovanni Mascellani (@giomasce) commented about programs/vkd3d-compiler/main.c:
"d3dbc", "Legacy Direct3D byte-code.\n" " This is the format used for Direct3D shader model 1, 2, and 3 shaders.\n", true, VKD3D_SHADER_TARGET_SPIRV_BINARY},
- {VKD3D_SHADER_SOURCE_DXBC_DXIL,
"dxbc-dxil", "A 'DirectX Intermediate Language' shader embedded in a DXBC container.\n"
" This is the format used for Direct3D shader model 6 shaders.\n",
true, VKD3D_SHADER_TARGET_SPIRV_BINARY},
We probably want to indicate `VKD3D_SHADER_TARGET_DXIL_ASM` as default target.