Henri Verbeet : wined3d: Validate required OpenGL extensions in wined3d_texture_gl_init() instead of wined3d_texture_init().
by Alexandre Julliard 30 Oct '18
by Alexandre Julliard 30 Oct '18
30 Oct '18
1
0
Henri Verbeet : wined3d: Get rid of the "desc" field in struct wined3d_buffer.
by Alexandre Julliard 30 Oct '18
by Alexandre Julliard 30 Oct '18
30 Oct '18
1
0
Henri Verbeet : wined3d: Store resource bind flags in the wined3d_resource structure.
by Alexandre Julliard 30 Oct '18
by Alexandre Julliard 30 Oct '18
30 Oct '18
1
0
Francois Gouget : testbot: Specify which test units to rerun with the ' test' mission option.
by Alexandre Julliard 30 Oct '18
by Alexandre Julliard 30 Oct '18
30 Oct '18
1
0
Józef Kucia : vkd3d-shader: Rename "output setup" function to "shader epilogue".
by Alexandre Julliard 30 Oct '18
by Alexandre Julliard 30 Oct '18
30 Oct '18
1
0
30 Oct '18
1
0
Józef Kucia : vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_load_scalar().
by Alexandre Julliard 30 Oct '18
by Alexandre Julliard 30 Oct '18
30 Oct '18
1
0
Józef Kucia : vkd3d-shader: Add support for stores to scalar variables.
by Alexandre Julliard 30 Oct '18
by Alexandre Julliard 30 Oct '18
30 Oct '18
1
0
Józef Kucia : vkd3d-shader: Implement vkd3d_write_mask_component_count() on top of vkd3d_popcount().
by Alexandre Julliard 30 Oct '18
by Alexandre Julliard 30 Oct '18
30 Oct '18
1
0
Józef Kucia : vkd3d-shader: Require shader signature elements for shader inputs.
by Alexandre Julliard 30 Oct '18
by Alexandre Julliard 30 Oct '18
30 Oct '18
1
0