29 Oct '18
1
0
29 Oct '18
1
0
29 Oct '18
1
0
Jacek Caban : server: Use a separated object for each opened named pipe device file.
by Alexandre Julliard 29 Oct '18
by Alexandre Julliard 29 Oct '18
29 Oct '18
1
0
29 Oct '18
1
0
1
0
29 Oct '18
1
0
Henri Verbeet : wined3d: Don' t bother trying to blit from discarded textures.
by Alexandre Julliard 29 Oct '18
by Alexandre Julliard 29 Oct '18
29 Oct '18
1
0
Henri Verbeet : wined3d: Move the "buffer_object" field from struct wined3d_buffer to struct wined3d_buffer_gl.
by Alexandre Julliard 29 Oct '18
by Alexandre Julliard 29 Oct '18
29 Oct '18
1
0
Henri Verbeet : wined3d: Introduce a separate structure for OpenGL texture information.
by Alexandre Julliard 29 Oct '18
by Alexandre Julliard 29 Oct '18
29 Oct '18
1
0