[Git][wine/wine][master] win32u: Use parent-relative coordinates for old window rectangles.
by Alexandre Julliard (@julliard) 16 Oct '24
by Alexandre Julliard (@julliard) 16 Oct '24
16 Oct '24
1
0
[Git][wine/wine][master] winex11: Properly handle minimized windows in update_net_wm_fullscreen_monitors().
by Alexandre Julliard (@julliard) 16 Oct '24
by Alexandre Julliard (@julliard) 16 Oct '24
16 Oct '24
1
0
[Git][wine/wine][master] 4 commits: widl: Use plain inline instead of defining a macro.
by Alexandre Julliard (@julliard) 16 Oct '24
by Alexandre Julliard (@julliard) 16 Oct '24
16 Oct '24
1
0
[Git][wine/wine][master] 6 commits: winex11: Only enter the CS to get a reference on the data object.
by Alexandre Julliard (@julliard) 16 Oct '24
by Alexandre Julliard (@julliard) 16 Oct '24
16 Oct '24
1
0
[Git][wine/wine][master] windowscodecs: Implement 48bppRGB -> 64bppRGBA conversion.
by Alexandre Julliard (@julliard) 16 Oct '24
by Alexandre Julliard (@julliard) 16 Oct '24
16 Oct '24
1
0
[Git][wine/vkd3d][master] ci: Use the macOS image from the master vkd3d repository.
by Henri Verbeet (@hverbeet) 16 Oct '24
by Henri Verbeet (@hverbeet) 16 Oct '24
16 Oct '24
1
0
[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/ir: Validate SV_TessFactor signature elements for quad domains.
by Henri Verbeet (@hverbeet) 16 Oct '24
by Henri Verbeet (@hverbeet) 16 Oct '24
16 Oct '24
1
0
[Git][wine/vkd3d][master] 8 commits: vkd3d-shader/tpf: Write hull shader declarations.
by Henri Verbeet (@hverbeet) 16 Oct '24
by Henri Verbeet (@hverbeet) 16 Oct '24
16 Oct '24
1
0
[Git][wine/vkd3d][master] vkd3d-shader/d3dbc: Avoid D3DXSHADER_CONSTANTTABLE.
by Henri Verbeet (@hverbeet) 16 Oct '24
by Henri Verbeet (@hverbeet) 16 Oct '24
16 Oct '24
1
0
[Git][wine/vkd3d][master] 2 commits: tests: Test struct single inheritance.
by Henri Verbeet (@hverbeet) 16 Oct '24
by Henri Verbeet (@hverbeet) 16 Oct '24
16 Oct '24
1
0