[Git][wine/vkd3d][master] tests/shader-runner: Make geometry shaders optional.
by Henri Verbeet (@hverbeet) 15 Oct '24
by Henri Verbeet (@hverbeet) 15 Oct '24
15 Oct '24
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[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/ir: Validate the input control point count.
by Henri Verbeet (@hverbeet) 15 Oct '24
by Henri Verbeet (@hverbeet) 15 Oct '24
15 Oct '24
1
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[Git][wine/vkd3d][master] 2 commits: tests: Add a basic shader model 6 interface packing test as well.
by Henri Verbeet (@hverbeet) 15 Oct '24
by Henri Verbeet (@hverbeet) 15 Oct '24
15 Oct '24
1
0
[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/tpf: Write sysval semantic consistently.
by Henri Verbeet (@hverbeet) 15 Oct '24
by Henri Verbeet (@hverbeet) 15 Oct '24
15 Oct '24
1
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[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Implement the modf() intrinsic.
by Henri Verbeet (@hverbeet) 15 Oct '24
by Henri Verbeet (@hverbeet) 15 Oct '24
15 Oct '24
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/hlsl: Introduce process_entry_function() helper.
by Henri Verbeet (@hverbeet) 15 Oct '24
by Henri Verbeet (@hverbeet) 15 Oct '24
15 Oct '24
1
0
[Git][wine/wine][master] 6 commits: dplayx: Keep track of the connection status in bConnectionOpen.
by Alexandre Julliard (@julliard) 14 Oct '24
by Alexandre Julliard (@julliard) 14 Oct '24
14 Oct '24
1
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[Git][wine/wine][master] mshtml: Make sure disp_invoke is called before locking the document mode.
by Alexandre Julliard (@julliard) 14 Oct '24
by Alexandre Julliard (@julliard) 14 Oct '24
14 Oct '24
1
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[Git][wine/wine][master] musl: Fix limiting the float precision in intermediates.
by Alexandre Julliard (@julliard) 14 Oct '24
by Alexandre Julliard (@julliard) 14 Oct '24
14 Oct '24
1
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[Git][wine/wine][master] winedmo: Check and guard libavcodec/bsf.h inclusion.
by Alexandre Julliard (@julliard) 14 Oct '24
by Alexandre Julliard (@julliard) 14 Oct '24
14 Oct '24
1
0