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Re: gdi32/dib.c: Write true bitmap height into info and copy scanlines in the correct order.
by Nicolas Le Cam 13 Feb '11
by Nicolas Le Cam 13 Feb '11
13 Feb '11
2
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13 Feb '11
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Re: gdi32: Add an EnumFontFamilies test to see how it handles various font faces.
by Marvin 13 Feb '11
by Marvin 13 Feb '11
13 Feb '11
1
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Re: wined3d: Remove an old hack around Mesa choking on protected memory from flush_to_framebuffer_drawpixels.
by Stefan Dösinger 13 Feb '11
by Stefan Dösinger 13 Feb '11
13 Feb '11
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