[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
by Zebediah Figura 11 Jan '22
by Zebediah Figura 11 Jan '22
11 Jan '22
5
13
1
0
11 Jan '22
1
0
1
0
1
0
Re: [PATCH] ntdll: set user_shared_data to 0x7fffffff0000 and virtual_alloc_first_teb can run succeeded on android aarch64
by Stefan Dösinger 11 Jan '22
by Stefan Dösinger 11 Jan '22
11 Jan '22
1
0
[PATCH v2] d2d1: Silence SetSegmentFlags FIXME when setting default value
by Stefan Brüns 11 Jan '22
by Stefan Brüns 11 Jan '22
11 Jan '22
2
1
11 Jan '22
2
1
[PATCH vkd3d 1/4] vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
by Zebediah Figura 11 Jan '22
by Zebediah Figura 11 Jan '22
11 Jan '22
5
11
10 Jan '22
4
3