1
0
1
0
10 Jan '22
3
6
[PATCH] d3d11: Always initialize out view pointer in CreateRenderTargetView().
by Nikolay Sivov 10 Jan '22
by Nikolay Sivov 10 Jan '22
10 Jan '22
3
2
[PATCH] ntdll: set user_shared_data to 0x7fffffff0000 and virtual_alloc_first_teb can run succeeded on android aarch64
by fanwj@mail.ustc.edu.cn 10 Jan '22
by fanwj@mail.ustc.edu.cn 10 Jan '22
10 Jan '22
2
1
[PATCH vkd3d] vkd3d: Handle D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE using a Vulkan extension.
by Conor McCarthy 10 Jan '22
by Conor McCarthy 10 Jan '22
10 Jan '22
2
1
[PATCH vkd3d] vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.
by Conor McCarthy 10 Jan '22
by Conor McCarthy 10 Jan '22
10 Jan '22
2
1
[PATCH] ntdll: set correct address_space_limit and user_shared_data for android aarch64, virtual_alloc_first_teb can run succeeded on android aarch64
by fanwj@mail.ustc.edu.cn 10 Jan '22
by fanwj@mail.ustc.edu.cn 10 Jan '22
10 Jan '22
1
0
10 Jan '22
2
1
[PATCH v3 1/2] server: Terminating '\' in the registry root name is optional.
by Dmitry Timoshkov 10 Jan '22
by Dmitry Timoshkov 10 Jan '22
10 Jan '22
2
2