07 Jan '22
1
0
[PATCH 1/2] d2d1: Silence SetSegmentFlags FIXME when setting default value
by Stefan Brüns 07 Jan '22
by Stefan Brüns 07 Jan '22
07 Jan '22
3
5
[PATCH] Fix the widl extension that tries dllname.tlb if dllname.dll cannot be found
by Tom Ritter 07 Jan '22
by Tom Ritter 07 Jan '22
07 Jan '22
1
0
[PATCH 1/2] ws2_32/tests: Test whether WSAEventSelect() modifies the event state.
by Zebediah Figura 07 Jan '22
by Zebediah Figura 07 Jan '22
07 Jan '22
3
4
[PATCH vkd3d] vkd3d-compiler: Properly forward argument validation failures.
by Giovanni Mascellani 07 Jan '22
by Giovanni Mascellani 07 Jan '22
07 Jan '22
3
2
[PATCH vkd3d v2 1/4] vkd3d: Use a binary search for matching a descriptor to an allocation.
by Conor McCarthy 07 Jan '22
by Conor McCarthy 07 Jan '22
07 Jan '22
2
6
[PATCH vkd3d v5] vkd3d-shader/spirv: Support UAV counter descriptor arrays.
by Conor McCarthy 07 Jan '22
by Conor McCarthy 07 Jan '22
07 Jan '22
2
1
07 Jan '22
2
5
[PATCH vkd3d 3/8] vkd3d-shader/hlsl: Move fold_constants() to a separate file.
by Francisco Casas 07 Jan '22
by Francisco Casas 07 Jan '22
07 Jan '22
2
2
[PATCH] wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
by Henri Verbeet 07 Jan '22
by Henri Verbeet 07 Jan '22
07 Jan '22
1
0