[PATCH v2 0/1] MR948: winegstreamer: Fix memory leak in get_available_media_type (Coverity).
by Alex Henrie (@alexhenrie) 28 Sep '22
by Alex Henrie (@alexhenrie) 28 Sep '22
28 Sep '22
3
2
[PATCH 0/1] MR948: winegstreamer: Fix memory leak in get_available_media_type (Coverity).
by Alex Henrie (@alexhenrie) 28 Sep '22
by Alex Henrie (@alexhenrie) 28 Sep '22
28 Sep '22
3
4
[PATCH v3 0/2] MR930: Add tests for GetConsoleTitle() and return correct title length
by Hugh McMaster (@hmc) 28 Sep '22
by Hugh McMaster (@hmc) 28 Sep '22
28 Sep '22
4
7
[PATCH v2 0/1] MR24: include: Add missing vkd3d_shader_compile() transformations.
by Giovanni Mascellani (@giomasce) 28 Sep '22
by Giovanni Mascellani (@giomasce) 28 Sep '22
28 Sep '22
3
2
[PATCH 0/4] MR22: vkd3d-shader/hlsl: Add and use constant node creation helpers.
by Zebediah Figura (@zfigura) 28 Sep '22
by Zebediah Figura (@zfigura) 28 Sep '22
28 Sep '22
4
6
[PATCH 0/1] MR24: include: Add missing vkd3d_shader_compile() transformations.
by Giovanni Mascellani (@giomasce) 28 Sep '22
by Giovanni Mascellani (@giomasce) 28 Sep '22
28 Sep '22
2
1
[PATCH 0/2] MR952: winevulkan: Separate 32-bit and 64-bit conversion functions.
by Jacek Caban (@jacek) 28 Sep '22
by Jacek Caban (@jacek) 28 Sep '22
28 Sep '22
2
2
[PATCH v2 0/5] MR23: Use our compiler to build shaders in demos.
by Giovanni Mascellani (@giomasce) 28 Sep '22
by Giovanni Mascellani (@giomasce) 28 Sep '22
28 Sep '22
2
5
[PATCH v6 0/4] MR946: ntdll: Add initial support for DOS file attributes
by Joel Holdsworth (@jhol) 28 Sep '22
by Joel Holdsworth (@jhol) 28 Sep '22
28 Sep '22
3
8
[PATCH 0/5] MR950: Improvements in dbghelp support for global/static variables.
by eric pouech (@epo) 28 Sep '22
by eric pouech (@epo) 28 Sep '22
28 Sep '22
2
5